The New Update Of Age Of Empires II: Definitive Edition Has The Life-Changing And Autoscouting Features


        

 

 

 

Great reviews have been received by The Age of Empires II: Definitive Edition with its 2019, mid-November release. The game has received applause as it remained true to the Age of Empires II ‘s original edition. As a lot of quality-of-life improvements are provided along with general enhancements so that it has a worthwhile title and is unique. Certainly, the fact that the release was in a good shape makes no sense that the title created by the developers has been done to improve the game.

It was early this week that the development team which was working behind the release of Age of Empires II came up with their latest update that is Update 35584. The anniversary event is one of them where the franchise’s anniversaries are celebrated by the players so that exclusive goodies and rewards are unlocked. Age Of Empires II: Definitive Edition New Update Brings Quality Of Life Changes, Including New Autoscouting Feature.

There are general improvements in the ongoing performance along with crash fixes for the various issues which need to be addressed drastically along with some improvements from starting from AI as well as pathfinding. Out of all the improvements, some of them are more interesting and pretty much welcome compared to the addition of the brand new auto scouting feature that has been added by the team.

If the Age of Empires is already played by you, you are pretty much aware that the earlier edition of game scouting has been a gamechanger. One has to start in the darkness and feel your way at a very slow pace so that the resources are discovered around you and the various ways the enemy is going to come and plan to attack you. But most of the maps are very large and it is hard to keep up with scouting for the new players who have been trying very hard to learn all the mechanics that the title has.

To make the transition easy, the brand new auto scouting feature has been implemented by the developers which can be used by the players in a way so that the scouts can automatically explore without going through the process of being micromanaged. The use of these features will make your units explore the identical pattern that is used by the AI.

In all likelihood, the features will be discarded by the experienced players. The AI doesn’t possess an unblemished exploring system and resources could be found very often which they were unable to discover while attacking their territory. The same thing also said to be true for the auto scouting feature and chances are very high that it is not going to explore completely everything around them, as you are going to miss something relying on it entirely.

There is also the impending risk where te scout can charge into the territory of the enemy, as it is often done by the AI, which can mean the death of your scout. It is good to have these kinds of flaws although it stops the flow of addition so that the mechanic of scouting is removed altogether but still the players are rewarded who have been very good at scouting so that they do need to use the features to be used anymore. Nevertheless, new excellent helping hands are provided to the new players who are most definitely working their way up with a ladder.